Larian Studios Details Its Use of Generative AI for Upcoming Divinity Game

The developer behind acclaimed titles like Baldur's Gate 3 and Divinity: Original Sin has recently teased its next major project, generating significant hype within the gaming community. However, recent statements from the studio's co-founder have introduced clarity to the discussion, touching on the team's philosophy toward AI tools.

Augmenting Workflows, Not Cutting Jobs

In a latest clarification, the studio's founder outlined that the developer is employing machine learning for certain preliminary purposes. These include developing presentation materials, generating early-stage visual ideas, and creating draft text.

Crucially, Vincke emphasized that the end content in the game will be authored entirely by actual creatives. "Larian is creating every line in-house," he stated.

We are continuously expanding our team of concept artists and are busily putting together writing teams.

Given that concept art is being particularly mentioned — we presently have over twenty visual developers and have roles to fill for further artists.

Each initiative we do is supplementary and aimed at having people spend more time on making content.

Any machine learning application implemented properly is additive to a artist's process, not a substitute for their craft.

Tempering Reactions with Clear Intent

The news of employing this technology at first sparked concern among portions of the player base. In response, Vincke issued further clarification on social media.

"Our team utilizes AI tools to gather inspiration, in the same way we use search engines and physical media," he wrote. "In the initial brainstorming phase we use it as a simple sketch for structure which we then substitute with authentic concept art."

He noted, "We've hired creatives for their creative vision, not for their ability to execute what a AI generates."

Focused Uses for Machine Learning

Vincke had previously outlined the company's targeted strategy to machine learning, grouping its use into key pillars:

  • Automation of Tedious Tasks: Areas like motion capture cleaning, dialogue cleanup, and technical processes like adjusting assets for various species.
  • Accelerated Iteration: Using tools to speedily create rough models of scenarios to test concepts prior to expensive production.
  • Experimental Frontiers: Investigating how machine learning could one day create innovative reactivity, especially in managing unforeseen permutations in a complex RPG.

He specifically stated that core creative disciplines — such as writing — are not areas where the team is reducing creative talent. In fact, Larian is recruiting more in these exact positions.

"We are not shipping a game with any AI components, and we are certainly not planning on reducing teams to substitute them with artificial intelligence," Vincke concluded.

Kevin Moore
Kevin Moore

Agricultural scientist and sustainability advocate with over a decade of experience in eco-friendly farming solutions.